Chris returns to his Arkham Horror LCG series and talks about part 6 of “The Circle Undone”: Union and Disillusion.
Read MoreChris continues his thoughts on the Circle Undone campaign for Arkham Horror the Card Game, from Fantasy Flight Games.
Read MoreChris goes through his group’s adventures playing through “The Secret Name”, the 3 part of “The Circle Undone” campaign for Arkham Horror: the Card Game.
Read MoreChris talks about the second scenario of “The Circle Undone” campaign for Arkham Horror: the Card Game; a living card game published from Fantasy Flight Games.
Read MoreChris describes his experience playing through the first part of “The Circle Undone” campaign for Arkham Horror: the Card Game from Fantasy Flight Games.
Read MoreChris begins tracking his Arkham Horror: the Card Game plays again, this time jumping into a new campaign: The Circle Undone!
Read MoreDisclaimer: If you haven't heard about Arhkam Horror: The Card Game, you might have trouble with this post. Also, potential spoilers ahead.
Last time, I talked about playing through the Dunwich Legacy solo. Well, I still have my campaign night group interested in playing Arkham Horror, so we sat down to play Path to Carcosa starting with Part 1: Curtain Call.
So, I’ve been very anxious/nervous to play through the Path to Carcosa scenario. Part of it is because this is the third time I’ve tried to get the campaign going, with only getting to the 3rd scenario in the previous attempts. The idea of actually being able to complete the campaign is very exciting to me. However, looking online at all the Arkham Horror discussions, people almost universally consider Path to Carcosa to be the best campaign that Fantasy Flight Games has put out. Therefore, I’m a bit nervous to play through it as I’m afraid that I may have built it up too much in my mind.
Read MoreDisclaimer: If you haven't heard about Arkham Horror: The Card Game, you probably might have trouble with this post. Also, potential spoilers ahead.
In previous articles, I talked about my experiences playing the Arkham Horror Living Card Game (LCG) with a brand new group of people. Well, for the past year, I’ve also been solo playing through the first “full” campaign, which is called the Dunwich Legacy. After a long time, I’m finally getting close to finishing a campaign, especially since I’ve had most of these cards for a couple of years now.
Read MoreDisclaimer: If you haven't heard about Arhkam Horror: The Card Game, you probably might have trouble with this post. Also, potential spoilers ahead.
Last time, I talked about how the group was starting to fall into their roles as we went through Part 2 of the Arkham Horror the Card Game Night of the Zealot mini-campaign. Well, now it’s time to talk about Part 3, the conclusion to the core box: The Devourer Below.
Read MoreDisclaimer: If you haven't heard about Arhkam Horror: The Card Game, you probably might have trouble with this post. Also, potential spoilers ahead.
Last time, I talked about how I managed to finally get a regular group to try out the Arkham Horror: The Card Game from Fantasy Flight Games. We played through the first scenario in the core box, The Gathering. I played my deck pretty horribly, but we managed to make it through to the end.
Well, now it’s time to talk about Part 2 of the core box: The Midnight Masks.
Read MoreDisclaimer: If you haven't heard about Arhkam Horror: The Card Game, you probably might have trouble with this post. Also, potential spoilers ahead.
I have been a longtime fan of Arkham Horror: The Card Game from Fantasy Flight Games. It's been in my Top 10 Games of all time lists both times [links] that I've done them. The game incorporates several things I enjoy in games: story bits, customizable decks, and some small roleplaying elements. However, the problem with the game has always been finding people to play it with. I have all of the first 2 campaigns, The Dunwich Legacy & The Path to Carcosa. I even have most of the stand alone scenarios. Every chance I get to play the game at Gen Con or other events I try. Yet I have never finished any of the longer campaigns because I could not get a group together to play regularly.
Until Now.
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