Posts tagged ahlcg
Arkham Horror LCG Battle Report: Echoes of the Past (Path to Carcosa Part 3)

Disclaimer: If you haven't heard about Arkham Horror: The Card Game, you might have trouble with this post. Also, potential spoilers ahead.

Last time, I continued our recap of playing through the Path to Carcosa campaign. Now that we’ve witnessed a crazy play and made a party get “lit” (har har), it was time to get down to business. The next scenario, Echoes of the Past, has us go to the nearby museum to investigate a rumor that this is not the first time that “The King in Yellow” has come to Arkham.

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Containing the Insanity! Creating a Custom LCG Case

Unless this is your first visit to this website, you are probably familiar with the fact that I am a big fan of the board games made by Fantasy Flight Games, specifically their cooperative Living Card Games (LCGs): Arkham Horror the Card Game and Marvel Champions the Card Game. Both of these games come in smaller “core” boxes, but with the vast waves of expansions that FFG is known for putting out, these types of games quickly outgrow these boxes.

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Arkham Horror LCG Battle Report: The Last King (Path to Carcosa Part 2)

Disclaimer: If you haven't heard about Arhkam Horror: The Card Game, you might have trouble with this post. Also, potential spoilers ahead. 

Last time, I began recapping our group playing through the “Path to Carcosa” campaign, which ended with me realizing that I had mixed up the Act & Agenda decks. In the next scenario, The Last King, our characters stumble into the weirdest dinner part ever in order to find out more about the play “The King in Yellow”.

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Arkham Horror LCG Battle Report: Curtain Call (Path to Carcosa Part 1)

Disclaimer: If you haven't heard about Arhkam Horror: The Card Game, you might have trouble with this post. Also, potential spoilers ahead. 

Last time, I talked about playing through the Dunwich Legacy solo. Well, I still have my campaign night group interested in playing Arkham Horror, so we sat down to play Path to Carcosa starting with Part 1: Curtain Call.

So, I’ve been very anxious/nervous to play through the Path to Carcosa scenario. Part of it is because this is the third time I’ve tried to get the campaign going, with only getting to the 3rd scenario in the previous attempts. The idea of actually being able to complete the campaign is very exciting to me. However, looking online at all the Arkham Horror discussions, people almost universally consider Path to Carcosa to be the best campaign that Fantasy Flight Games has put out. Therefore, I’m a bit nervous to play through it as I’m afraid that I may have built it up too much in my mind.

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Arkham Horror LCG Battle Report: Where Doom Awaits (The Dunwich Legacy Part 7)

Disclaimer: If you haven't heard about Arkham Horror: The Card Game, you probably might have trouble with this post. Also, potential spoilers ahead. 

In previous articles, I talked about my experiences playing the Arkham Horror Living Card Game (LCG) with a brand new group of people. Well, for the past year, I’ve also been solo playing through the first “full” campaign, which is called the Dunwich Legacy. After a long time, I’m finally getting close to finishing a campaign, especially since I’ve had most of these cards for a couple of years now.

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Arkham Horror LCG Battle Report: The Devourer Below (Night of the Zealot Part 3)

Disclaimer: If you haven't heard about Arhkam Horror: The Card Game, you probably might have trouble with this post. Also, potential spoilers ahead. 

Last time, I talked about how the group was starting to fall into their roles as we went through Part 2 of the Arkham Horror the Card Game Night of the Zealot mini-campaign. Well, now it’s time to talk about Part 3, the conclusion to the core box: The Devourer Below.

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Arkham Horror LCG Battle Report: The Midnight Masks (Night of the Zealot Part 2)

Disclaimer: If you haven't heard about Arhkam Horror: The Card Game, you probably might have trouble with this post. Also, potential spoilers ahead. 

Last time, I talked about how I managed to finally get a regular group to try out the Arkham Horror: The Card Game from Fantasy Flight Games. We played through the first scenario in the core box, The Gathering. I played my deck pretty horribly, but we managed to make it through to the end.

Well, now it’s time to talk about Part 2 of the core box: The Midnight Masks.

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Arkham Horror LCG Battle Report: The Gathering (Night of the Zealot Part 1)

Disclaimer: If you haven't heard about Arhkam Horror: The Card Game, you probably might have trouble with this post. Also, potential spoilers ahead.  

I have been a longtime fan of Arkham Horror: The Card Game from Fantasy Flight Games. It's been in my Top 10 Games of all time lists both times [links] that I've done them. The game incorporates several things I enjoy in games: story bits, customizable decks, and some small roleplaying elements. However, the problem with the game has always been finding people to play it with. I have all of the first 2 campaigns, The Dunwich Legacy & The Path to Carcosa. I even have most of the stand alone scenarios. Every chance I get to play the game at Gen Con or other events I try. Yet I have never finished any of the longer campaigns because I could not get a group together to play regularly. 

Until Now. 

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