Posts in Blog
Acquisitions Incorporated Review (D&D)

Fresh off the heels of PAX Unplugged, today I’ll be taking a look at a sourcebook for D&D 5th Edition that was made in partnership with Penny Arcade, the people behind PAX. That sourcebook is “Acquisitions Incorporated”, and if you have been familiar with D&D and/or Penny Arcade then you probably have a good idea of what this book is about.

For those that aren’t aware, “Acquisitions Incorporated” was the name of the D&D adventuring party started by Jerry Holkins and Mike Krahulik of the webcomic Penny Arcade, along with Scott Kurtz from the webcomic PvP. The crew started their adventures on the official D&D podcast back in 2009, where they were DM’d by the master himself, Chris Perkins (hey did you know I got the chance to interview him?). Since then, the stories and legacy have grown across several mediums, such as comics, animation, and even various streams on Twitch. In fact, one of the highlights of several Pax conventions is the chance to see the crew play another crazy adventure live.

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Arkham Horror LCG Battle Report: The Gathering (Night of the Zealot Part 1)

Disclaimer: If you haven't heard about Arhkam Horror: The Card Game, you probably might have trouble with this post. Also, potential spoilers ahead.  

I have been a longtime fan of Arkham Horror: The Card Game from Fantasy Flight Games. It's been in my Top 10 Games of all time lists both times [links] that I've done them. The game incorporates several things I enjoy in games: story bits, customizable decks, and some small roleplaying elements. However, the problem with the game has always been finding people to play it with. I have all of the first 2 campaigns, The Dunwich Legacy & The Path to Carcosa. I even have most of the stand alone scenarios. Every chance I get to play the game at Gen Con or other events I try. Yet I have never finished any of the longer campaigns because I could not get a group together to play regularly. 

Until Now. 

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Chris' Top 50 Games of All Time (2019 Version): #50-41

Around this time last year, we finished our series of Top 50 games of all time on the podcast as a celebration of hitting 100 episodes. This year, we decided to do an update but instead of doing a long series again, we are only talking about our Top 10 list. Therefore, I figured I'd use the blog to talk about the rest of my favorite games. 

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Seafall: A Spoiler Filled Roller Coaster of Emotions

Oh Seafall. I picked you up on discount, not really expecting a lot. Everyone else had already downplayed this game, but I figured for $20-30, how bad could it be? For those of you who aren't aware, Seafall was a 2016 Age of sail/Nautical themed Legacy game (a type of game where one game can drastically change the next time you play the game) released by Plaid Hat Games. It was highly anticipated at the time as it was the first legacy game that wasn't based on another game like Risk Legacy or Pandemic Legacy, however that anticipation didn't last very long. For me, I did get my money's worth out of this game, but I might need therapy after playing this game. It made me experience just about every emotion out there, to the point where I can't continue this conversation without throwing up a huge SPOILER WARNING! 

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I Play This Game in Defense Mode: First Impressions of Millennium Blades

You probably don't know this about me, but I LOVE card games. The fact that last year two of the games in my Top 10 of all time had the words "the Card Game" in them probably didn't give that away at all. CCG/TCG/LCG/LOL/BBQ I've tried a lot of them. So from the moment that I heard about Millennium Blades, a game from Level 99 Games where you simulate playing a CCG, I was intrigued. 

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We're Making The Dirtbags of Holding Even Better!

I gotta be honest with all of y’all. The past year or so I’ve put a lot of focus on making the Boards & Swords podcast the best that it can be. That has had the unfortunate side-effect of not putting enough time and energy on The Dirtbags of Holding podcast. Plus, we’ve had a lot of us moving/traveling/working/etc, so it made it hard to get the multi-session games scheduled. Well, that’s all changing. Now its time to put that same energy into making The Dirtbags of Holding an awesome podcast, and I think we’ve got the plan to do so.

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You Don't Have To Like A Game Because It's Popular!

Once again, I'm expanding on a twitter rant I had a couple of weeks ago. This time, it was spawned because of various facebook posts I've seen over the past couple of weeks in regards to Keyforge. If I were to summarize these posts, it would sound something like: OMG WHY IS KEYFORGE SO POPULAR? IT'S A DUMB CARD GAME AND A WAY FOR FFG TO MAKE MONEY CALLING IT A UNIQUE GAME WHEN ITS ACTUALLY JUST A CCG WITH A NEW COAT OF PAINT! 

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When You Don't Have Enough Spoons For Board Games

Are you familiar with the Spoon Theory? I've linked to wikipedia for some quick info, but there's a lot more in depth stuff available to read on. Also, I'm not an expert, so take everything I say with a grain of salt. Basically, the idea behind the Spoon Theory is that people only have a certain number of "Spoons" in a day, representing the amount of energy you have to conduct activities. For those with disabilities or mental illnesses, some tasks require more "spoons" than they would for another person, especially activities that require interacting with other people. 

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How Do I Get My Players to Roleplay? - Ask the Prof

I'm trying something new here. Got a question about board games, roleplaying games, comics or pop culture? Send me an email Chris@ocdcast.com or tweet me @ChrisTheProf on twitter with the #asktheprof hashtag and I may answer it in a future column. 

Brandon from the Brawling Brothers podcast (@BrawlingBros) asked: 

"How do you loosen up the 'stiffs' at the table and have them fall into character?!?" 

First of all, calling them stiffs is probably not helping your cause. Secondly, I totally know where Brandon is coming from. One of the first games I ran as a GM was the Star Wars Saga Edition RPG from Wizards of the Coast (basically D&D 3.5 but with Star Wars). I was trying to get a new group of friends into RPGs and as such pretty much everyone in my game had never played in a RPG before. A couple of players got into it, but there was one or two people that basically acted like we were playing Zork

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5 Things About The Poltergeist Remake

I had the "Privilege" seeing the Poltergeist remake this weekend.  As a general rule, I hate horror movies and do everything in my power to avoid them.  However, my wife ADORES them, although I'm not sure which she enjoys more: watching the movie or watching ME watch the movie.  Regardless, the original Poltergeist was one of her favorites growing up, so as soon as I heard that there was a remake, I knew that I was doomed to see it.  Having now seen it, I have some thoughts, which I will now share with you, relatively spoiler free.

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