Stop Using CMON's Loss As A Market Indicator!

Stop Using CMON's Loss As A Market Indicator!

Recently, CMON issued its Third Quarter Earnings report, in which they described a revenue loss of about $4.1 million. This has caused the "BGG elite", as I've come to know them, to go crazy and saying that the end times are coming for the board gaming industry. Is anyone else sick and tired of hearing about this? One company does not represent the whole of the board gaming industry. In fact, my position is that the CMON loss has less to do with industry trends and more to do with the fact that they just didn't have that many interesting kickstarters this year. I went on a twitter rant about it a few days ago, but I thought I'd dig into the numbers a bit more to explain myself. 

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