Mutant: Year Zero Review

Mutant: Year Zero Review

By Chris Nickell

Editor’s Note: Chris is on the Dirtbags of Holding podcast, and has been playing RPGs (and running them as a GM) for years. I recently got a bunch of RPGs to review from Free League Publishing and asked Chris to help me out.

“The Red Plague hits a world already on the brink of collapse. Extreme climate change, global economic crisis, increasing conflict between old and new superpowers. When the pandemic comes, the last thin veneer of stability crumbles. … Yet life remains. Slivers of humanity survive the Apocalypse. In the Ark, a small settlement at the edge of a dead city, the People live. You are a spawn of humanity, but not quite human. You are twisted funhouse images, mutated freaks. Your bodies and minds have incredible powers, but you are unstable. … But the safe days are over. Food is running scarce, and the fight for what’s left is turning violent. “

The post-apocalyptic genre in gaming is one that I hold close to my heart. As a GM I love presenting my character players with their own version of the Kobayashi Maru (no-win scenarios) and watch as they debate the best course of action and roleplay through difficult decisions. Occasionally, I get a Kirk in the party that finds a way to cheat the system and pull a win out of a no-win scenario. Those situations make gaming history in our group and are truly the apex of our collective storytelling.

Read More